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Portal:Video games

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The Video Games Portal

A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld devices, or a virtual reality headset. Most modern video games are audiovisual, with audio complement delivered through speakers or headphones, and sometimes also with other types of sensory feedback (e.g., haptic technology that provides tactile sensations). Some video games also allow microphone and webcam inputs for in-game chatting and livestreaming.

Video games are typically categorized according to their hardware platform, which traditionally includes arcade video games, console games, and computer games (which includes LAN games, online games, and browser games). More recently, the video game industry has expanded onto mobile gaming through mobile devices (such as smartphones and tablet computers), virtual and augmented reality systems, and remote cloud gaming. Video games are also classified into a wide range of genres based on their style of gameplay and target audience. (Full article...)

  Featured articles represent some of the best content on the English Wikipedia.

  • Image 3 Plants vs. Zombies is a 2009 tower defense video game developed and published by PopCap Games. First released for Windows and Mac OS X, the game has since been ported to consoles, handhelds, and mobile devices. The player takes the role of a homeowner amid a zombie apocalypse. As a horde of zombies approaches along several parallel lanes, the player must defend their home by placing plants, which fire projectiles at the zombies, otherwise detrimentally affect them, or aid the player. The player collects a currency called sun to buy plants. If a zombie happens to make it to the house on any lane, the player loses the level. Plants vs. Zombies was designed by George Fan, who conceptualized it as a more defense-oriented sequel to his fish simulator game Insaniquarium (2001), then developed it into a tower defense game featuring plants fighting against zombies. The game took inspiration from the games Magic: The Gathering and Warcraft III; along with the movie Swiss Family Robinson. Its development spanned three and a half years. Rich Werner was the main artist, Tod Semple served as programmer, and Laura Shigihara composed the game's music. In order to appeal to both casual and hardcore gamers, the tutorial was designed to be simple and spread throughout Plants vs. Zombies. Plants vs. Zombies was positively received by critics, was nominated for multiple awards, including "Download Game of the Year" and "Strategy Game of the Year" as part of the Golden Joystick Awards 2010, and has since been considered one of the greatest video games of all time. Reviewers praised the game's humorous art style, simplistic but engaging gameplay, and soundtrack. Upon release, it was the fastest-selling video game developed by PopCap Games and quickly became their best-selling game, surpassing Bejeweled and Peggle. In 2011, PopCap was bought by Electronic Arts (EA). The company laid off Fan and 49 other employees, marking a change of focus to mobile and social gaming. After the buyout, Plants vs. Zombies was followed by a multimedia franchise including two sequels, three third-person shooters, two comic book series, and several spin-off games, most of which have received positive reviews. (Full article...)
    Plants vs. Zombies is a 2009 tower defense video game developed and published by PopCap Games. First released for Windows and Mac OS X, the game has since been ported to consoles, handhelds, and mobile devices. The player takes the role of a homeowner amid a zombie apocalypse. As a horde of zombies approaches along several parallel lanes, the player must defend their home by placing plants, which fire projectiles at the zombies, otherwise detrimentally affect them, or aid the player. The player collects a currency called sun to buy plants. If a zombie happens to make it to the house on any lane, the player loses the level.

    Plants vs. Zombies was designed by George Fan, who conceptualized it as a more defense-oriented sequel to his fish simulator game Insaniquarium (2001), then developed it into a tower defense game featuring plants fighting against zombies. The game took inspiration from the games Magic: The Gathering and Warcraft III; along with the movie Swiss Family Robinson. Its development spanned three and a half years. Rich Werner was the main artist, Tod Semple served as programmer, and Laura Shigihara composed the game's music. In order to appeal to both casual and hardcore gamers, the tutorial was designed to be simple and spread throughout Plants vs. Zombies.

    Plants vs. Zombies was positively received by critics, was nominated for multiple awards, including "Download Game of the Year" and "Strategy Game of the Year" as part of the Golden Joystick Awards 2010, and has since been considered one of the greatest video games of all time. Reviewers praised the game's humorous art style, simplistic but engaging gameplay, and soundtrack. Upon release, it was the fastest-selling video game developed by PopCap Games and quickly became their best-selling game, surpassing Bejeweled and Peggle. In 2011, PopCap was bought by Electronic Arts (EA). The company laid off Fan and 49 other employees, marking a change of focus to mobile and social gaming. After the buyout, Plants vs. Zombies was followed by a multimedia franchise including two sequels, three third-person shooters, two comic book series, and several spin-off games, most of which have received positive reviews. (Full article...)
  • Image 4 Top: The original model (1994) with PlayStation Controller and memory card Bottom: The redesigned PS one (2000) with DualShock 1 controller and memory card The PlayStation (codenamed PSX, abbreviated as PS, and later PS1/PS one) is a home video game console developed and marketed by Sony Computer Entertainment. It was released in Japan on 3 December 1994, followed by North America on 9 September 1995, Europe on 29 September 1995, and other regions following thereafter. As a fifth-generation console, the PlayStation primarily competed with the Nintendo 64 and the Sega Saturn. Sony began developing the PlayStation after a failed venture with Nintendo to create a CD-ROM peripheral for the Super Nintendo Entertainment System in the early 1990s. The console was primarily designed by Ken Kutaragi and Sony Computer Entertainment in Japan, while additional development was outsourced in the United Kingdom. An emphasis on 3D polygon graphics was placed at the forefront of the console's design. PlayStation game production was designed to be streamlined and inclusive, enticing the support of many third-party developers. (Full article...)


    Top: The original model (1994) with PlayStation Controller and memory card
    Bottom: The redesigned PS one (2000) with DualShock 1 controller and memory card

    The PlayStation (codenamed PSX, abbreviated as PS, and later PS1/PS one) is a home video game console developed and marketed by Sony Computer Entertainment. It was released in Japan on 3 December 1994, followed by North America on 9 September 1995, Europe on 29 September 1995, and other regions following thereafter. As a fifth-generation console, the PlayStation primarily competed with the Nintendo 64 and the Sega Saturn.

    Sony began developing the PlayStation after a failed venture with Nintendo to create a CD-ROM peripheral for the Super Nintendo Entertainment System in the early 1990s. The console was primarily designed by Ken Kutaragi and Sony Computer Entertainment in Japan, while additional development was outsourced in the United Kingdom. An emphasis on 3D polygon graphics was placed at the forefront of the console's design.

    PlayStation game production was designed to be streamlined and inclusive, enticing the support of many third-party developers. (Full article...)
  • Image 5 BioShock is a 2007 first-person shooter video game developed by 2K Boston (later Irrational Games) and 2K Australia, and published by 2K. The first game in the BioShock series, it was released for Microsoft Windows and Xbox 360 platforms in August 2007; a PlayStation 3 port by Irrational, 2K Marin, 2K Australia and Digital Extremes was released in October 2008. The game follows player character Jack, who discovers the underwater city of Rapture, built by business magnate Andrew Ryan to be an isolated utopia. The discovery of ADAM, a genetic material which grants superhuman powers, initiated the city's turbulent decline. Jack attempts to escape Rapture, fighting its mutated and mechanical denizens, while engaging with the few sane survivors left and learning of the city's past. The player can defeat foes in several ways by using weapons, utilizing plasmids that give unique powers, and by turning Rapture's defenses against them. BioShock's concept was developed by Irrational's creative lead, Ken Levine, and incorporates ideas by 20th century dystopian and utopian thinkers such as Ayn Rand, George Orwell, and Aldous Huxley, as well as historical figures such as John D. Rockefeller Jr. and Walt Disney. The game includes role-playing elements, giving the player different approaches in engaging enemies such as by stealth, as well as moral choices of saving or killing characters. Additionally, the game borrows concepts from the survival horror genre, notably the Resident Evil series. BioShock is considered a spiritual successor to the System Shock series, on which many of Irrational's team, including Levine, had worked previously. BioShock received universal acclaim and was particularly praised by critics for its narrative, themes, visual design, setting, and gameplay. It is considered to be one of the greatest video games ever made and a demonstration of video games as an art form. BioShock was followed by two sequels, BioShock 2 and BioShock Infinite, released in 2010 and 2013, respectively. Ports of BioShock were released for macOS and mobile following its console releases. A remastered version of the game was released on Microsoft Windows, PlayStation 4, Xbox One, and Nintendo Switch as part of BioShock: The Collection. (Full article...)
    BioShock is a 2007 first-person shooter video game developed by 2K Boston (later Irrational Games) and 2K Australia, and published by 2K. The first game in the BioShock series, it was released for Microsoft Windows and Xbox 360 platforms in August 2007; a PlayStation 3 port by Irrational, 2K Marin, 2K Australia and Digital Extremes was released in October 2008. The game follows player character Jack, who discovers the underwater city of Rapture, built by business magnate Andrew Ryan to be an isolated utopia. The discovery of ADAM, a genetic material which grants superhuman powers, initiated the city's turbulent decline. Jack attempts to escape Rapture, fighting its mutated and mechanical denizens, while engaging with the few sane survivors left and learning of the city's past. The player can defeat foes in several ways by using weapons, utilizing plasmids that give unique powers, and by turning Rapture's defenses against them.

    BioShock's concept was developed by Irrational's creative lead, Ken Levine, and incorporates ideas by 20th century dystopian and utopian thinkers such as Ayn Rand, George Orwell, and Aldous Huxley, as well as historical figures such as John D. Rockefeller Jr. and Walt Disney. The game includes role-playing elements, giving the player different approaches in engaging enemies such as by stealth, as well as moral choices of saving or killing characters. Additionally, the game borrows concepts from the survival horror genre, notably the Resident Evil series. BioShock is considered a spiritual successor to the System Shock series, on which many of Irrational's team, including Levine, had worked previously.

    BioShock received universal acclaim and was particularly praised by critics for its narrative, themes, visual design, setting, and gameplay. It is considered to be one of the greatest video games ever made and a demonstration of video games as an art form. BioShock was followed by two sequels, BioShock 2 and BioShock Infinite, released in 2010 and 2013, respectively. Ports of BioShock were released for macOS and mobile following its console releases. A remastered version of the game was released on Microsoft Windows, PlayStation 4, Xbox One, and Nintendo Switch as part of BioShock: The Collection. (Full article...)
  • Image 6 Five Nights at Freddy's (FNaF) is a 2014 point-and-click survival horror game developed and published by Scott Cawthon. The player controls Mike Schmidt, a night security guard at a family pizzeria. Schmidt must complete his shifts while avoiding the homicidal animatronic characters that wander the restaurant at night. The player has access to security cameras to monitor the animatronics throughout the shift, and a set of steel doors that can lock out the characters. Using the cameras and doors consumes the player's limited electricity, and draining all of the power causes these tools to become inoperable. If the player fails to keep an animatronic out of the office, they will be jump scared and experience a game over. Cawthon conceived the idea for Five Nights at Freddy's based on criticism of his previous game, Chipper & Sons Lumber Co. Reviewers complained of its unintentionally frightening characters that had unnatural movement, inspiring Cawthon to create an intentionally scarier experience. Developed in six months using the Clickteam Fusion 2.5 game engine, Five Nights at Freddy's was released for Windows through Desura on August 8, 2014, and through Steam on August 18. It was made available for Android, iOS, and Windows Phone later in 2014. Versions for Nintendo Switch, PlayStation 4, and Xbox One were released in 2019. Five Nights at Freddy's received generally positive reviews from critics, many considering it a frightening and distinct horror game. Reviewers praised the atmosphere, sound design, and gameplay mechanics, although some found the jump scares repetitive and the game to have little replay value. It became the subject of Let's Play videos on YouTube and gained a large fan following. The game's success led to the launch of a media franchise, including many sequels and books, and its popularity led to several imitations and fangames. A film adaptation by Blumhouse Productions was released in 2023. (Full article...)
    Five Nights at Freddy's (FNaF) is a 2014 point-and-click survival horror game developed and published by Scott Cawthon. The player controls Mike Schmidt, a night security guard at a family pizzeria. Schmidt must complete his shifts while avoiding the homicidal animatronic characters that wander the restaurant at night. The player has access to security cameras to monitor the animatronics throughout the shift, and a set of steel doors that can lock out the characters. Using the cameras and doors consumes the player's limited electricity, and draining all of the power causes these tools to become inoperable. If the player fails to keep an animatronic out of the office, they will be jump scared and experience a game over.

    Cawthon conceived the idea for Five Nights at Freddy's based on criticism of his previous game, Chipper & Sons Lumber Co. Reviewers complained of its unintentionally frightening characters that had unnatural movement, inspiring Cawthon to create an intentionally scarier experience. Developed in six months using the Clickteam Fusion 2.5 game engine, Five Nights at Freddy's was released for Windows through Desura on August 8, 2014, and through Steam on August 18. It was made available for Android, iOS, and Windows Phone later in 2014. Versions for Nintendo Switch, PlayStation 4, and Xbox One were released in 2019.

    Five Nights at Freddy's received generally positive reviews from critics, many considering it a frightening and distinct horror game. Reviewers praised the atmosphere, sound design, and gameplay mechanics, although some found the jump scares repetitive and the game to have little replay value. It became the subject of Let's Play videos on YouTube and gained a large fan following. The game's success led to the launch of a media franchise, including many sequels and books, and its popularity led to several imitations and fangames. A film adaptation by Blumhouse Productions was released in 2023. (Full article...)
  • Image 7 Lego Indiana Jones: The Original Adventures is a 2008 Lego-themed action-adventure game developed by Traveller's Tales and published by LucasArts. Based on the Indiana Jones franchise and the eponymous Lego Indiana Jones toy line, it follows the events of the first three Indiana Jones films: Raiders of the Lost Ark, Temple of Doom, and the Last Crusade. The game includes local co-op mode gameplay as well as puzzle and platformer aspects, and 84 playable characters with a variety of special abilities. As the players go through the stages, they collect the currency of Lego games known as Studs, avoid traps, assemble Lego constructions, and engage in combat. Climbing, swinging, and throwing objects as weapons were new inclusions not seen in previous Lego video games by Traveller's Tales. LucasArts announced the game in 2007, with the developers basing its mechanics on the prior Lego Star Wars games. The design of puzzles was altered to fit the Indiana Jones franchise, but any mentions of Nazism from the franchise were removed, as Lego replaced the figures with characters that resemble them visually in its Indiana Jones Lego sets. Traveller's Tales also attempted to make Lego Indiana Jones more family-friendly. The game was advertised at conventions: a game demo, Flash Player web game, and computer-animated short film were published during the development. Lego Indiana Jones was released for Microsoft Windows, Nintendo DS, PlayStation 2, PlayStation 3, PlayStation Portable, Wii, and Xbox 360 platforms in June 2008, while Feral Interactive released the Mac OS X version in November 2008. It was made available on the Steam digital distribution service in 2009. Lego Indiana Jones received generally favourable reviews from critics. Its gameplay, retelling of the films, and co-op mode were commended by reviewers, but had conflicting opinions about the second player's artificial intelligence and game mechanics. Reviewers also praised the game's graphics, environments, and soundtrack but disagreed on the sound effects. The Wii and Xbox 360 versions garnered praise, but the PSP version was criticised for its puzzles, excessive loading times, and lack of multiplayer support. A Java platformer Lego Indiana Jones mobile game and a sequel, Lego Indiana Jones 2: The Adventure Continues, were released in 2008 and 2009, respectively. (Full article...)
    Lego Indiana Jones: The Original Adventures is a 2008 Lego-themed action-adventure game developed by Traveller's Tales and published by LucasArts. Based on the Indiana Jones franchise and the eponymous Lego Indiana Jones toy line, it follows the events of the first three Indiana Jones films: Raiders of the Lost Ark, Temple of Doom, and the Last Crusade. The game includes local co-op mode gameplay as well as puzzle and platformer aspects, and 84 playable characters with a variety of special abilities. As the players go through the stages, they collect the currency of Lego games known as Studs, avoid traps, assemble Lego constructions, and engage in combat. Climbing, swinging, and throwing objects as weapons were new inclusions not seen in previous Lego video games by Traveller's Tales.

    LucasArts announced the game in 2007, with the developers basing its mechanics on the prior Lego Star Wars games. The design of puzzles was altered to fit the Indiana Jones franchise, but any mentions of Nazism from the franchise were removed, as Lego replaced the figures with characters that resemble them visually in its Indiana Jones Lego sets. Traveller's Tales also attempted to make Lego Indiana Jones more family-friendly. The game was advertised at conventions: a game demo, Flash Player web game, and computer-animated short film were published during the development. Lego Indiana Jones was released for Microsoft Windows, Nintendo DS, PlayStation 2, PlayStation 3, PlayStation Portable, Wii, and Xbox 360 platforms in June 2008, while Feral Interactive released the Mac OS X version in November 2008. It was made available on the Steam digital distribution service in 2009.

    Lego Indiana Jones received generally favourable reviews from critics. Its gameplay, retelling of the films, and co-op mode were commended by reviewers, but had conflicting opinions about the second player's artificial intelligence and game mechanics. Reviewers also praised the game's graphics, environments, and soundtrack but disagreed on the sound effects. The Wii and Xbox 360 versions garnered praise, but the PSP version was criticised for its puzzles, excessive loading times, and lack of multiplayer support. A Java platformer Lego Indiana Jones mobile game and a sequel, Lego Indiana Jones 2: The Adventure Continues, were released in 2008 and 2009, respectively. (Full article...)
  • Image 8 Tales of Monkey Island is a 2009 graphic adventure video game developed by Telltale Games under license from LucasArts. It is the fifth game in the Monkey Island series, released nearly a decade after the previous installment, Escape from Monkey Island. Developed for Windows and the Wii console, the game was released in five episodic segments, between July and December 2009. In contrast to Telltale's previous episodic adventure games, whose chapters told discrete stories, each chapter of Tales of Monkey Island is part of an ongoing narrative. The game was digitally distributed through WiiWare and Telltale's own website, and later through Steam and Amazon.com. Ports for OS X, the PlayStation Network, and iOS were released several months after the series ended. Players assume the role of pirate Guybrush Threepwood, who—while attempting to destroy his nemesis, the undead pirate LeChuck—accidentally releases a voodoo pox across the Gulf of Melange. With the assistance of his wife, Elaine Marley–Threepwood, Guybrush seeks out a cure. The game was conceived in late 2008, due to renewed interest in adventure game development within LucasArts. It was developed concurrently with LucasArts' special edition of the 1990 game The Secret of Monkey Island; LucasArts oversaw production of Tales of Monkey Island, and ensured that it matched the remake in certain areas, such as art direction. Production began in early 2009; franchise creator Ron Gilbert was involved in project planning, while development was led by Dave Grossman, who co-designed the first two Monkey Island games. The game's music was composed by Michael Land, and the core cast of The Curse of Monkey Island reprised their voice roles. Tales of Monkey Island received generally positive reviews. Critics praised the game's story, writing, humor, voice acting and characterization; 1UP.com described Guybrush as Telltale's strongest and most expressive character yet. The game's music and graphics were also lauded. Complaints focused primarily on the perceived erratic quality of the game's puzzle design, a weak supporting cast in the early chapters, and the game's control system. Tales of Monkey Island garnered several industry awards, and was Telltale's most commercially successful project until Back to the Future: The Game. (Full article...)
    Tales of Monkey Island is a 2009 graphic adventure video game developed by Telltale Games under license from LucasArts. It is the fifth game in the Monkey Island series, released nearly a decade after the previous installment, Escape from Monkey Island. Developed for Windows and the Wii console, the game was released in five episodic segments, between July and December 2009. In contrast to Telltale's previous episodic adventure games, whose chapters told discrete stories, each chapter of Tales of Monkey Island is part of an ongoing narrative. The game was digitally distributed through WiiWare and Telltale's own website, and later through Steam and Amazon.com. Ports for OS X, the PlayStation Network, and iOS were released several months after the series ended.

    Players assume the role of pirate Guybrush Threepwood, who—while attempting to destroy his nemesis, the undead pirate LeChuck—accidentally releases a voodoo pox across the Gulf of Melange. With the assistance of his wife, Elaine Marley–Threepwood, Guybrush seeks out a cure. The game was conceived in late 2008, due to renewed interest in adventure game development within LucasArts. It was developed concurrently with LucasArts' special edition of the 1990 game The Secret of Monkey Island; LucasArts oversaw production of Tales of Monkey Island, and ensured that it matched the remake in certain areas, such as art direction. Production began in early 2009; franchise creator Ron Gilbert was involved in project planning, while development was led by Dave Grossman, who co-designed the first two Monkey Island games. The game's music was composed by Michael Land, and the core cast of The Curse of Monkey Island reprised their voice roles.

    Tales of Monkey Island received generally positive reviews. Critics praised the game's story, writing, humor, voice acting and characterization; 1UP.com described Guybrush as Telltale's strongest and most expressive character yet. The game's music and graphics were also lauded. Complaints focused primarily on the perceived erratic quality of the game's puzzle design, a weak supporting cast in the early chapters, and the game's control system. Tales of Monkey Island garnered several industry awards, and was Telltale's most commercially successful project until Back to the Future: The Game. (Full article...)
  • Image 9 Nintendo DSi console in black The Nintendo DSi is a dual-screen handheld game console released by Nintendo. The console launched in Japan on November 1, 2008, and worldwide beginning in April 2009. It is the third iteration of the Nintendo DS, and its primary market rival was Sony's PlayStation Portable (PSP). The fourth iteration, entitled Nintendo DSi XL, is a larger model that launched in Japan on November 21, 2009, and worldwide beginning in March 2010. Development of the DSi began in late 2006, and the handheld was unveiled during an October 2008 Nintendo conference in Tokyo. Consumer demand convinced Nintendo to produce a slimmer handheld with larger screens than the DS Lite. Consequently, Nintendo removed the Game Boy Advance (GBA) cartridge slot to improve portability without sacrificing durability. While the DSi's design is similar to that of the DS Lite, it features two digital cameras, supports internal and external content storage, and connects to an online store called the Nintendo DSi Shop. Nintendo stated that families often share DS and DS Lite consoles. Its new functionality was intended to facilitate personalization, so as to encourage each member of a household to purchase a DSi. The handheld supports exclusive physical media in addition to DS games with DSi-specific features and standard DS titles. The only exception to its backward compatibility are earlier DS games that required the GBA slot. Nintendo sold over 41 million DSi and DSi XL units combined. They were succeeded by the Nintendo 3DS. Reviews of the Nintendo DSi were generally positive; IGN and bit-tech decried the console's lack of exclusive software and removal of the GBA cartridge slot, though its added functionality caused many journalists to recommend it to those who had not purchased a previous DS model. Numerous critics were disappointed with the limited resolution of DSi's cameras, though others such as Ars Technica and GameSpot agreed they were adequate for the handheld's display. CNET and PCWorld considered the DSi Shop to be the most important buying incentive for current DS owners. Some critics believed the DSi XL was not an essential upgrade. GamePro and Wired UK, on the other hand, praised the DSi XL's larger screens for improving the gameplay experience and revitalizing older DS games. (Full article...)

    Nintendo DSi console in black

    The Nintendo DSi is a dual-screen handheld game console released by Nintendo. The console launched in Japan on November 1, 2008, and worldwide beginning in April 2009. It is the third iteration of the Nintendo DS, and its primary market rival was Sony's PlayStation Portable (PSP). The fourth iteration, entitled Nintendo DSi XL, is a larger model that launched in Japan on November 21, 2009, and worldwide beginning in March 2010. Development of the DSi began in late 2006, and the handheld was unveiled during an October 2008 Nintendo conference in Tokyo. Consumer demand convinced Nintendo to produce a slimmer handheld with larger screens than the DS Lite. Consequently, Nintendo removed the Game Boy Advance (GBA) cartridge slot to improve portability without sacrificing durability.

    While the DSi's design is similar to that of the DS Lite, it features two digital cameras, supports internal and external content storage, and connects to an online store called the Nintendo DSi Shop. Nintendo stated that families often share DS and DS Lite consoles. Its new functionality was intended to facilitate personalization, so as to encourage each member of a household to purchase a DSi. The handheld supports exclusive physical media in addition to DS games with DSi-specific features and standard DS titles. The only exception to its backward compatibility are earlier DS games that required the GBA slot. Nintendo sold over 41 million DSi and DSi XL units combined. They were succeeded by the Nintendo 3DS.

    Reviews of the Nintendo DSi were generally positive; IGN and bit-tech decried the console's lack of exclusive software and removal of the GBA cartridge slot, though its added functionality caused many journalists to recommend it to those who had not purchased a previous DS model. Numerous critics were disappointed with the limited resolution of DSi's cameras, though others such as Ars Technica and GameSpot agreed they were adequate for the handheld's display. CNET and PCWorld considered the DSi Shop to be the most important buying incentive for current DS owners. Some critics believed the DSi XL was not an essential upgrade. GamePro and Wired UK, on the other hand, praised the DSi XL's larger screens for improving the gameplay experience and revitalizing older DS games. (Full article...)
  • Image 10 The Master System is an 8-bit third-generation home video game console manufactured and developed by Sega. It was originally a remodeled export version of the Sega Mark III, the third iteration of the SG-1000 series of consoles, which was released in Japan in 1985 with improved graphical capabilities compared to its predecessors. The Master System launched in North America in 1986, followed by Europe in 1987, and then in Brazil and Korea in 1989. A Japanese version of the Master System was also launched in 1987, which features a few enhancements over the export models (and by proxy the original Mark III): a built-in FM audio chip, a rapid-fire switch, and a dedicated port for the 3D glasses. The Master System II, a cheaper model, was released in 1990 in North America, Australasia, and Europe. The original Master System models use both cartridges and a credit card-sized format known as Sega Cards. Accessories include a light gun and 3D glasses that work with specially designed games. The later Master System II redesign removed the card slot, turning it into a strictly cartridge-only system, and is incompatible with the 3D glasses. The Master System was released in competition with the Nintendo Entertainment System (NES). Its library is smaller and with fewer well-reviewed games than the NES, due in part to Nintendo licensing policies requiring platform exclusivity. Though the Master System had newer, improved hardware, it failed to overturn Nintendo's significant market share advantage in Japan and North America. However, it attained significantly greater success in other markets, including Europe, Brazil, South Korea, and Australia. (Full article...)
    The Master System is an 8-bit third-generation home video game console manufactured and developed by Sega. It was originally a remodeled export version of the Sega Mark III, the third iteration of the SG-1000 series of consoles, which was released in Japan in 1985 with improved graphical capabilities compared to its predecessors. The Master System launched in North America in 1986, followed by Europe in 1987, and then in Brazil and Korea in 1989. A Japanese version of the Master System was also launched in 1987, which features a few enhancements over the export models (and by proxy the original Mark III): a built-in FM audio chip, a rapid-fire switch, and a dedicated port for the 3D glasses. The Master System II, a cheaper model, was released in 1990 in North America, Australasia, and Europe.

    The original Master System models use both cartridges and a credit card-sized format known as Sega Cards. Accessories include a light gun and 3D glasses that work with specially designed games. The later Master System II redesign removed the card slot, turning it into a strictly cartridge-only system, and is incompatible with the 3D glasses.

    The Master System was released in competition with the Nintendo Entertainment System (NES). Its library is smaller and with fewer well-reviewed games than the NES, due in part to Nintendo licensing policies requiring platform exclusivity. Though the Master System had newer, improved hardware, it failed to overturn Nintendo's significant market share advantage in Japan and North America. However, it attained significantly greater success in other markets, including Europe, Brazil, South Korea, and Australia. (Full article...)
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    Japanese musician Nobuo Uematsu is well known for his contributions to the music of the Final Fantasy series.
    January 16, 2025 –
    Nintendo officially reveals the Nintendo Switch 2 video game console, the successor to the Nintendo Switch. (Nintendo)
    September 12, 2024 – 2023–2024 video game industry layoffs
    Microsoft announces that it will lay off 650 Microsoft Gaming employees as part of cuts to its workforce. (Variety)
    August 15, 2024 –
    American video game magazine Game Informer discontinues publication after 33 years. The magazine's website is also shut down. (BBC News)

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