Portal:Internet
The Internet PortalThe Internet (or internet) is the global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a network of networks that consists of private, public, academic, business, and government networks of local to global scope, linked by a broad array of electronic, wireless, and optical networking technologies. The Internet carries a vast range of information resources and services, such as the interlinked hypertext documents and applications of the World Wide Web (WWW), electronic mail, internet telephony, and file sharing. The origins of the Internet date back to research that enabled the time-sharing of computer resources, the development of packet switching in the 1960s and the design of computer networks for data communication. The set of rules (communication protocols) to enable internetworking on the Internet arose from research and development commissioned in the 1970s by the Defense Advanced Research Projects Agency (DARPA) of the United States Department of Defense in collaboration with universities and researchers across the United States and in the United Kingdom and France. The ARPANET initially served as a backbone for the interconnection of regional academic and military networks in the United States to enable resource sharing. The funding of the National Science Foundation Network as a new backbone in the 1980s, as well as private funding for other commercial extensions, encouraged worldwide participation in the development of new networking technologies and the merger of many networks using DARPA's Internet protocol suite. The linking of commercial networks and enterprises by the early 1990s, as well as the advent of the World Wide Web, marked the beginning of the transition to the modern Internet, and generated sustained exponential growth as generations of institutional, personal, and mobile computers were connected to the internetwork. Although the Internet was widely used by academia in the 1980s, the subsequent commercialization of the Internet in the 1990s and beyond incorporated its services and technologies into virtually every aspect of modern life. (Full article...) Selected article
GameFAQs is a website that hosts FAQs and walkthroughs for video games. It was created in November 1995 by Jeff "CJayC" Veasey and has been owned by CNET Networks since May 2003. The site has a large database of video game information and has been called a place where readers "can get almost any information" regarding game strategies. The systems covered range from the 8-bit Atari platform to the consoles of today, including computer games. The FAQs, cheat codes, reviews, game saves, and credits are submitted by volunteer gamers, and contributions are reviewed by the site's two editors, Jeff Veasey and Allen Tyner. The site hosts a large and active message board community. Every game listed on the site has a board for discussion or gameplay help. Many of the boards are shared between GameFAQs and GameSpot, another CNET website. The site also features a daily opinion poll and related tournament contests. GameFAQs is consistently cited by The Guardian as one of the top gaming sites on the Web, and the site has been positively reviewed by Entertainment Weekly. Additionally, GameFAQs.com is one of the 200 highest-trafficked websites according to Alexa.
Selected picture![]() Wide Area Network (WAN) is a computer network that covers a broad area (i.e., any network whose communications links cross metropolitan, regional, or national boundaries). Or, less formally, a network that uses routers and public communications links. Contrast with personal area networks (PANs), local area networks (LANs), campus area networks (CANs), or metropolitan area networks (MANs) which are usually limited to a room, building, campus or specific metropolitan area (e.g., a city) respectively. The largest and most well-known example of a WAN is the Internet. YouTube Rewind 2018: Everyone Controls Rewind (also known as YouTube Rewind 2018) is a video that was uploaded to the official channel of the video-sharing website YouTube on December 6, 2018, as the ninth installment of the YouTube Rewind series. The video features references to video games and internet culture, starring YouTubers such as Ninja and Marques Brownlee, as well as celebrities like Will Smith and Trevor Noah. YouTube Rewind 2018 was panned by critics, YouTubers, and viewers alike, who dubbed it the worst YouTube Rewind video to date. The video was criticized for the inclusion of unpopular or outdated trends and the exclusion of many prominent YouTubers of the year, as well as rivalries such as KSI vs Logan Paul and PewDiePie vs T-Series. By December 13, 2018, a week after its upload, Everyone Controls Rewind had over 10 million dislikes, making it the most-disliked video on YouTube of all time, a record that was previously held by the music video for Justin Bieber's "Baby" for over seven years. (Full article...) WikiProjects
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William Ford Gibson, born March 17, 1948 , in Conway, South Carolina is an American-Canadian writer who has been called the "noir prophet" of the cyberpunk subgenre of science fiction. Gibson coined the term cyberspace in 1982, and popularized the concept in his debut novel, Neuromancer (1984). In depicting a visualised worldwide communications network before the ubiquity of the Internet, Gibson is credited with anticipating important aspects, and establishing the conceptual foundations, of the Internet and the Web in particular. Although much of Gibson's reputation has remained rooted in Neuromancer, his work has continued to evolve conceptually and stylistically. After expanding on Neuromancer with two more novels to complete the dystopic Sprawl trilogy, Gibson became central to an entirely new science fiction subgenre—steampunk—with the publication in 1990 of the alternate history novel The Difference Engine, written in collaboration with Bruce Sterling. In the 1990s he composed the Bridge trilogy of novels, which focused on sociological observations of near future urban environments and late stage capitalism. His most recent novels—Pattern Recognition (2003), and Spook Country (2007)—are both set in a contemporary universe and have put Gibson's work onto mainstream bestseller lists for the first time.
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