Death & Sorrow
Publishers | Eckert Gaming Group |
---|---|
Years active | 1989 to unknown |
Genres | Role-playing, medieval fantasy |
Languages | English |
Players | 15 |
Playing time | Fixed |
Materials required | Instructions, order sheets, turn results, paper, pencil |
Media type | Play-by-mail or email |
Death & Sorrow is a play-by-mail game published by Eckert Gaming Group.
Publication history
[edit]The game was published by Eckert Gaming Group of Rochester, NY.[1]
Gameplay
[edit]Death & Sorrow is a play-by-mail set in medieval times. Its map comprises 119 provinces, four of which were mountainous.[2] The game's purpose was to conquer 50% of the 115 provinces.[3] An alternate path to victory was for two players to control 2/3 or three players to control 90% of the land.[2] There were 15 players per game, each starting with 100 infantry and 50 cavalry troops for expansion by conquest.[3] Diplomacy was a key element of gameplay.[3] Game turns covered three months of time, requiring up front planning for the turn duration.[3]
Reception
[edit]Dale Cook reviewed Death & Sorrow in White Wolf No. 23 (Oct./Nov. 1990), rating it a 4 out of 5 and stated that "All in all, this game is a blast, but I will caution you: Death & Sorrow is not for the dull-of-thought. The game dynamics are complex and flexible enough that I feel I can safely say that the strategy you develop is primarily limited by your imagination, not by the rules. I realize that's saying a lot, but it's true."[4]
See also
[edit]References
[edit]Bibliography
[edit]- Bost, Robert (July–August 1990). "Death & Sorrow". Paper Mayhem. No. 43. pp. 25–26.
- Chenevert, Phil (July–August 1990). "Death & Sorrow: A Review". Paper Mayhem. No. 43. pp. 22–24.
- Cook, Dale (October–November 1990). "Play by Mail Game Review: Death & Sorrow". White Wolf Magazine. No. 23. pp. 41–42.
- Editors (January–February 1995). "PBM Game Ratings: As of 11/18/94". Paper Mayhem. No. 70. pp. 44–45.
- Mitchell, Kieron, ed. (1990). "The 1990–1991 Who's Who Among Play-By-Mail-Gamers". Who's Who Among Play-by-Mail Gamers. K&C Enterprises. pp. 115–155.
Further reading
[edit]- Webster, Oren C. (November–December 1990). "Charity as a Tactic in Death & Sorrow". Paper Mayhem. No. 45. pp. 16–17.