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Deep Dip

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Deep Dip is a series of user-generated racing courses for the 2020 video game Trackmania. The courses consist of a tower with a certain amount of floors, each made by a different creator. The courses are notorious for their difficulty, requiring precision and substantial knowledge of the game's mechanics, bugs and exploits, as well as featuring no checkpoints; a player falling off the track can lose a substantial amount of progress, possibly falling all the way down to the start of the map. The courses' design was inspired by Getting Over It with Bennett Foddy.[1][2][3]

Deep Dip

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In November 2022, Deep Dip was released, consisting of 14 floors made by various mappers.[4] The map was originally made as a sequel for the level Bennett Foddy ate my CPs, a similar but reportedly more forgiving course. The Deep Dip event was also announced, with a prize pool of $1,000 given to the first three players who beat the map, with an additional $100 given to whoever first goes down the "snake", an obstacle that sends you to the beginning of the course, inspired by a similar object in Getting Over It.[1][3] After 6 days, Brendan "Bren_TM2" Seve became the first person to finish the map, followed by Øyvind "Wirtual" Iversen and Ixxonn in second and third place respectively.[5][6]

Deep Dip II

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In April 2024, Deep Dip II, a direct sequel to the original map, was announced in a video by Iversen covering the original map.[3] The map released in May 2024, taking 18 months to develop.[7] An event was organized, with a donation-funded prize pool of $30,000 distributed among the first three finishers.[2] An in-game plugin was released, tracking the player's and the competitors' current and highest achieved altitude.[6] With 16 floors, more intricate required tricks and a finish line right above a chasm that leads the first floor, the map was considerably more difficult than its predecessor.[5] The map was intentionally designed as a "spiral", to ensure harder recovery from falls, as stated by the event's organizer SparklingW, who noted that the mapping team "decided on the spiral shape before [they] even began mapping [their] floors".[7] Seve stated that "an average player would be happy to reach floor four", noting that Trackmania gameplay "looks way easier than what it is... You watch pro players on the world cup, they do a mistake - it almost looks stupid - but it's so precise."[2]

Deep Dip II became notable for not being beaten within one month of the map's existence. At that point, several professional players got stuck at the last floor because of a particular trick. Certain players decided to bow out of the competition altogether, most notably Iversen, who stated that "The map [...] is too difficult" and that continuing trying to beat the map will be "destructive to the rest of [his] life.", while opining that "The difficult floors should be earlier in the map".[3][8]

After 36 days of the event and 220 hours of playtime, Seve became the first person to finish Deep Dip II, followed by Filip "eLconn21" Šprungl the same day.[4][9] After the map was beaten, the map's floors were later released as separate levels for players to practice.[5] An easier version of the map was also released, adding checkpoints, decreasing the overall dificulty and removing obstacles that required knowing obscure gameplay mechanics.[2][6]

Reception and impact

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Various news outlets noted the courses' difficulty, with Rock Paper Shotgun describing Deep Dip II as "a huge, winding gauntlet made of pieces suspended in midair"[2] and PC Gamer stating that "Every single floor of this thing is a nightmare".[3]

During the two Deep Dip events, Trackmania's viewership on Twitch increased considerably and Trackmania streamers were rapidly gaining subscribers.[6]

SparklingW stated that if Deep Dip 3 were to release, the map's difficulty would be "somewhere between Deep Dip and Deep Dip II, rather than more difficult", noting that "If [Deep Dip II] was any harder, it would have possibly been problematic for the enjoyment of the event."[3]

References

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  1. ^ a b Cox, Matt (2022-11-21). "This Getting Over It-inspired Trackmania track is beautiful and painful to behold". Rock, Paper, Shotgun. Retrieved 2025-07-05.
  2. ^ a b c d e Caldwell, Brendan (2024-05-14). "These racing game players are 11 days into an exhausting race to climb a deadly tower". Rock, Paper, Shotgun. Retrieved 2025-07-05.
  3. ^ a b c d e f Stanton, Rich (2024-06-06). "Trackmania players have been trying to complete a challenge map so ludicrously hard there's a $30,000 prize for reaching the top, and over a month after release no-one's done it". PC Gamer. Retrieved 2025-07-05.
  4. ^ a b Pather, Noah (2024-06-09). "Trackmania's hardest track Deep Dip 2 has been defeated!". esports.gg. Retrieved 2025-07-05.
  5. ^ a b c Caldwell, Brendan (2024-06-11). "Someone finally beat the hardest racetrack ever made in Trackmania, and it only took them 220 hours to finish". Rock, Paper, Shotgun. Retrieved 2025-07-05.
  6. ^ a b c d Behler, Christian (2024-06-28). "Trackmania Deep Dip II: The Most Difficult Challenge in Gaming?". SUPERJUMP. Retrieved 2025-07-05.
  7. ^ a b Wright, Steven T. (2024-07-17). "How Trackmania's best players defeated Deep Dip 2, the hardest track ever". store.epicgames.com. Retrieved 2025-07-05.
  8. ^ Caldwell, Brendan (2024-06-04). "They have been racing for a month". Rock, Paper, Shotgun. Retrieved 2025-07-05.
  9. ^ Beattie, Oasley (2024-06-08). "Trackmania's toughest map is finally conquered". Traxion. Retrieved 2025-07-05.