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Fluxus (programming environment)

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Fluxus
Developer(s)Dave Griffiths, Gabor Papp and others
Initial release2005
Preview release
0.17rc5 / 18 April 2012; 12 years ago (2012-04-18)
Operating systemLinux, macOS, Windows
TypeLive coding environment
LicenseGNU General Public License
Websitewww.pawfal.org/fluxus/

Fluxus is a live coding environment for 3D graphics, music and games.[1] It uses the programming language Racket (a dialect of Scheme/Lisp) to work with a games engine with built-in 3D graphics, physics simulation and sound synthesis.[2][3] All programming is done on-the-fly, where the code editor appears on top of the graphics that the code is generating.[3] Fluxus has found use in research and practice in exploratory programming, pedagogy,[4] live performance[5] and games programming.

References

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  1. ^ "Fluxus official website". Archived from the original on 10 August 2012. Retrieved 21 August 2012.
  2. ^ Magnusson, Thor (March 2014). "Herding Cats: Observing Live Coding in the Wild". Computer Music Journal. 38 (1): 8–16. doi:10.1162/comj_a_00216. ISSN 0148-9267. Archived from the original on 2021-04-23. Retrieved 2018-08-21.
  3. ^ a b Wakefield, Graham; Roberts, Charlie; Wright, Matthew; Wood, Timothy; Yerkes, Karl (2014). Collaborative Live-Coding with an Immersive Instrument. New Interfaces for Musical Expression. pp. 505–508. doi:10.5281/zenodo.1178975.
  4. ^ Martins, S. B. (2010). Revisiting the architecture curriculum - the programming perspective. In FUTURE CITIES, 28th eCAADe Conference Proceedings, ETH Zurich (Switzerland).
  5. ^ Collins, N. (2011). Live coding of consequence. Leonardo, 44(3):207-211.

Further reading

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