Kevin Wilson (game designer)
Kevin Wilson | |
---|---|
Nationality | American |
Occupation | Game designer |
Kevin Wilson is a game designer who has worked primarily on board games and role-playing games.[1]
Early life and education
[edit]Wilson received a B.A. in Cognitive Science (Artificial Intelligence) from U.C. Berkeley in 1997, and was active in the interactive fiction community at the time.[2] He wrote several works of interactive fiction — including Once and Future and The Lesson of the Tortoise — and founded the annual Interactive Fiction Competition and the Internet magazine SPAG.[2]
Career
[edit]Kevin Wilson has been a game designer since the late 1990s.[2] Wilson co-designed 7th Sea (1998), the second role-playing game from Alderac Entertainment Group, with Jennifer Wick and John Wick.[3]: 264 Wilson wrote the adventure Wonders Out of Time (2001), the sequel to Akrasia: Thief of Time (2001) in the "Eden Odyssey" series of adventures from Eden Studios.[3]: 342 Wilson is the co-designer of the Spycraft roleplaying game.[2]
Fantasy Flight Games hired Wilson to manage their retooling on the Legends & Lairs line, and he decided to split the line into smaller sublines made up of smaller sourcebooks.[3]: 346
Christian T. Petersen and Wilson designed the wargame A Game of Thrones (2003), which was one of several games published by Fantasy Flight in the American style while the company had been republishing eurogames.[3]: 347 Wilson is the author of the RPG book Spellslinger.[2] Petersen and Wilson created a gaming system for Doom: The Boardgame (2004), which was later revised and used in Descent: Journeys in the Dark (2006).[4][3]: 347
Wilson also designed World of Warcraft: The Board Game (2005), as well as Arkham Horror second edition (with Richard Launius).[2] He also designed Sid Meier's Civilization: The Board Game (2010).[5]
Wilson lives near the Twin Cities.[2]
References
[edit]- ^ "Kevin Wilson | Board Game Designer | BoardGameGeek". boardgamegeek.com. Retrieved 2025-03-21.
- ^ a b c d e f g Wilson, Kevin (2007). "Vinci". In Lowder, James (ed.). Hobby Games: The 100 Best. Green Ronin Publishing. pp. 352–355. ISBN 978-1-932442-96-0.
- ^ a b c d e Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. ISBN 978-1-907702-58-7.
- ^ Theel, Charlie (2024-03-25). "In bettering Descent's Terrinoth with its vibrant world, Kinfire Chronicles has become the fantasy board game to watch". Dicebreaker. Retrieved 2025-03-21.
- ^ True, Mike Didymus- (2024-05-24). ""It's not uncommon for me to revise parts of the game as many as 15 to 20 times": Descent, Arkham Horror design veteran Kevin Wilson dives into worker placement for his third Kinfire game -". Retrieved 2025-03-21.