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Kevin Wilson (game designer)

From Wikipedia, the free encyclopedia
Kevin Wilson
NationalityAmerican
OccupationGame designer

Kevin Wilson is a game designer who has worked primarily on board games and role-playing games.[1]

Early life and education

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Wilson received a B.A. in Cognitive Science (Artificial Intelligence) from U.C. Berkeley in 1997, and was active in the interactive fiction community at the time.[2] He wrote several works of interactive fiction — including Once and Future and The Lesson of the Tortoise — and founded the annual Interactive Fiction Competition and the Internet magazine SPAG.[2]

Career

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Kevin Wilson has been a game designer since the late 1990s.[2] Wilson co-designed 7th Sea (1998), the second role-playing game from Alderac Entertainment Group, with Jennifer Wick and John Wick.[3]: 264  Wilson wrote the adventure Wonders Out of Time (2001), the sequel to Akrasia: Thief of Time (2001) in the "Eden Odyssey" series of adventures from Eden Studios.[3]: 342  Wilson is the co-designer of the Spycraft roleplaying game.[2]

Fantasy Flight Games hired Wilson to manage their retooling on the Legends & Lairs line, and he decided to split the line into smaller sublines made up of smaller sourcebooks.[3]: 346 

Christian T. Petersen and Wilson designed the wargame A Game of Thrones (2003), which was one of several games published by Fantasy Flight in the American style while the company had been republishing eurogames.[3]: 347  Wilson is the author of the RPG book Spellslinger.[2] Petersen and Wilson created a gaming system for Doom: The Boardgame (2004), which was later revised and used in Descent: Journeys in the Dark (2006).[4][3]: 347 

Wilson also designed World of Warcraft: The Board Game (2005), as well as Arkham Horror second edition (with Richard Launius).[2] He also designed Sid Meier's Civilization: The Board Game (2010).[5]

Wilson lives near the Twin Cities.[2]

References

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  1. ^ "Kevin Wilson | Board Game Designer | BoardGameGeek". boardgamegeek.com. Retrieved 2025-03-21.
  2. ^ a b c d e f g Wilson, Kevin (2007). "Vinci". In Lowder, James (ed.). Hobby Games: The 100 Best. Green Ronin Publishing. pp. 352–355. ISBN 978-1-932442-96-0.
  3. ^ a b c d e Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. ISBN 978-1-907702-58-7.
  4. ^ Theel, Charlie (2024-03-25). "In bettering Descent's Terrinoth with its vibrant world, Kinfire Chronicles has become the fantasy board game to watch". Dicebreaker. Retrieved 2025-03-21.
  5. ^ True, Mike Didymus- (2024-05-24). ""It's not uncommon for me to revise parts of the game as many as 15 to 20 times": Descent, Arkham Horror design veteran Kevin Wilson dives into worker placement for his third Kinfire game -". Retrieved 2025-03-21.
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