Shahram Izadi
Shahram Izadi | |
---|---|
Nationality | British-Iranian |
Alma mater | University of Nottingham |
Scientific career | |
Fields | Augmented Reality, Computer Vision, Human-Computer Interaction, Artificial Intelligence |
Shahram Izadi is a British-Iranian computer scientist known for his work in augmented reality, computer vision, human-computer interaction, and artificial intelligence.[1]
Izadi earned his PhD from the University of Nottingham in 2004, where his research focused on natural user interface and augmented reality. He worked at Xerox PARC from 2000 to 2002 on ubiquitous computing.[2][3][4] Izadi joined Microsoft Research in 2005, where he worked on developing technologies such as Kinect, KinectFusion, HoloLens, SecondLight, Kinect One and Holoportation.[5][6][7][8][9][10][11][12]
In 2017, Izadi co-founded PerceptiveIO, a startup focused on computer vision and artificial intelligence for AR/VR.[13][14] The company was acquired by Google, where Izadi became General Manager of the AR/XR division.[15][16][17]
Izadi is known for his research in human-computer interaction, computer vision, augmented reality, machine learning, and gesture recognition.[18] He has authored approximately 120 research papers.[19] He is a Fellow of IEEE and ACM.[1][20]
In 2009, he was named to MIT Technology Review's TR35 list.[21][22]
Publications
[edit]- Quigley, A., Subramanian, S., Izadi, S. (2009). "Special issue on interaction with coupled and public displays." Personal and Ubiquitous Computing, 13, 549–550.[23]
- Izadi, S., et al. (2011). "KinectFusion: Real-time Dense Surface Mapping and Tracking." Proceedings of the IEEE International Symposium on Mixed and Augmented Reality (ISMAR).[24]
- Hilliges, O., Kim, D., Izadi, S., Weiss, M., Wilson, A. (2012). "HoloDesk: Direct 3D Interactions with a Situated See-Through Display." Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '12), 2421–2430.[25]
- Izadi, S. (2012). "A new era of Human Computer Interaction." Proceedings of the 2012 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 1–2.[26]
- Koppelhuber, A., Fanello, S., Birklbauer, C., Schedl, D., Izadi, S., & Bimber, O. (2014). "Enhanced learning-based imaging with thin-film luminescent concentrators." Optics Express, 22(24), 29531–29543.[27]
- Izadi, S., et al. (2016). "Holoportation: Virtual 3D Teleportation in Real-Time." Proceedings of the 2016 ACM Conference on Human Factors in Computing Systems (CHI).[28]
- Chen, W., Izadi, S., et al. (2016). "StereoNet: Guided Hierarchical Refinement for Edge-Aware Depth Prediction." Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR).[29]
- Izadi, S. (2016). "The Reality of Mixed Reality." Proceedings of the 2016 Symposium on Spatial User Interaction (SUI '16), 1–2. New York, NY, USA: Association for Computing Machinery.[30]
References
[edit]- ^ a b "Shahram Izadi - IEEE". ieeexplore.ieee.org. Retrieved 2025-03-13.
- ^ Olivier, Hautefeuille (2020-04-05). "Virtual Teleportation". RealTime Community. Retrieved 2025-03-13.
- ^ "Hands-On Computing". MIT Media Lab. Retrieved 2025-03-13.
- ^ https://icvss.dmi.unict.it/icvss2016/Abstracts/Izadi.pdf
- ^ "Microsoft's Holoportation lets you send Star Wars hologram messages". Irish Examiner. 2016-03-29. Retrieved 2025-03-13.
- ^ "Google may have merged teams working on its AR glasses". The Times of India. 2024-07-14. ISSN 0971-8257. Retrieved 2025-03-13.
- ^ "ACM SenSys 2013 - Keynote". sensys.acm.org. Retrieved 2025-03-13.
- ^ "Microsoft Demos Star Wars-Style 'Holoportation'". PCMag Middle East. 2016-03-29. Retrieved 2025-03-13.
- ^ "Only Kinect: Microsoft boffins build Minority Report-style tools". Archived from the original on 2024-06-19. Retrieved 2025-03-13.
- ^ Barrett, Brian. "Microsoft Researchers Hacked Together a HoloLens and 3D Cameras to Achieve 'Holoportation'". Wired. ISSN 1059-1028. Retrieved 2025-03-13.
- ^ "Microsoft Demos 'Star Wars'-Style 'Holoportation' Technology - CBS Los Angeles". www.cbsnews.com. 2016-03-29. Retrieved 2025-03-13.
- ^ "Microsoft wants to 'holoport' you into a conversation elsewhere". PCWorld. Retrieved 2025-03-13.
- ^ Davids, Surur (2016-06-05). "Multiple Hololens team members leaving to new perceptiveIO start-up". MSPoweruser. Retrieved 2025-03-13.
- ^ "Microsoft Surface Hub chief, Holoportation researchers leave to form stealth startup". ZDNET. Retrieved 2025-03-13.
- ^ "Max Planck Institute for Informatics and Google are expanding their strategic research partnership on Artificial Intelligence". EurekAlert!. Retrieved 2025-03-13.
- ^ "CV4ARVR 2019 Program". XR @ Cornell. Retrieved 2025-03-13.
- ^ "Max Planck Institute for Informatics and Google launch strategic research partnership in Saarbrücken, Germany". Saarland Informatics Campus. Retrieved 2025-03-13.
- ^ "Shahram Izadi: Computer Science H-index & Awards - Academic Profile". Research.com. Retrieved 2025-03-13.
- ^ "SUI 2016". sigmr.vrsj.org. Retrieved 2025-03-13.
- ^ "Shahram Izadi - Home". Author DO Series. Retrieved 2025-03-13.
- ^ https://www.innovatorsunder35.com/the-list/shahram-izadi/
- ^ "Shahram Izadi". MIT Technology Review. Retrieved 2025-03-13.
- ^ Quigley, Aaron; Subramanian, Sriram; Izadi, Shahram (2009-11-01). "Special issue on interaction with coupled and public displays". Personal and Ubiquitous Computing. 13 (8): 549–550. doi:10.1007/s00779-009-0242-7. ISSN 1617-4917.
- ^ Newcombe, Richard A.; Izadi, Shahram; Hilliges, Otmar; Molyneaux, David; Kim, David; Davison, Andrew J.; Kohi, Pushmeet; Shotton, Jamie; Hodges, Steve; Fitzgibbon, Andrew (October 2011). "KinectFusion: Real-time dense surface mapping and tracking". 2011 10th IEEE International Symposium on Mixed and Augmented Reality: 127–136. doi:10.1109/ISMAR.2011.6092378.
- ^ Hilliges, Otmar; Kim, David; Izadi, Shahram; Weiss, Malte; Wilson, Andrew (2012-05-05). "HoloDesk: direct 3d interactions with a situated see-through display". Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. CHI '12. New York, NY, USA: Association for Computing Machinery: 2421–2430. doi:10.1145/2207676.2208405. ISBN 978-1-4503-1015-4.
- ^ "CSDL | IEEE Computer Society". www.computer.org. Retrieved 2025-03-13.
- ^ "Optica Publishing Group". opg.optica.org. Retrieved 2025-03-13.
- ^ Orts-Escolano, Sergio; Rhemann, Christoph; Fanello, Sean; Chang, Wayne; Kowdle, Adarsh; Degtyarev, Yury; Kim, David; Davidson, Philip L.; Khamis, Sameh; Dou, Mingsong; Tankovich, Vladimir; Loop, Charles; Cai, Qin; Chou, Philip A.; Mennicken, Sarah (2016-10-16). "Holoportation: Virtual 3D Teleportation in Real-time". Proceedings of the 29th Annual Symposium on User Interface Software and Technology. UIST '16. New York, NY, USA: Association for Computing Machinery: 741–754. doi:10.1145/2984511.2984517. ISBN 978-1-4503-4189-9.
- ^ Khamis, Sameh; Fanello, Sean; Rhemann, Christoph; Kowdle, Adarsh; Valentin, Julien; Izadi, Shahram (2018-09-08). "StereoNet: Guided Hierarchical Refinement for Real-Time Edge-Aware Depth Prediction". Computer Vision – ECCV 2018: 15th European Conference, Munich, Germany, September 8–14, 2018, Proceedings, Part XV. Berlin, Heidelberg: Springer-Verlag: 596–613. doi:10.1007/978-3-030-01267-0_35. ISBN 978-3-030-01266-3.
- ^ Izadi, Shahram (2016-10-15). "The Reality of Mixed Reality". Proceedings of the 2016 Symposium on Spatial User Interaction. SUI '16. New York, NY, USA: Association for Computing Machinery: 1–2. doi:10.1145/2983310.2983311. ISBN 978-1-4503-4068-7.