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Template:AMD Radeon Vega Pro series

From Wikipedia, the free encyclopedia
Model
(Code name)
Release
date
Architecture
& fab
Transistors
& die size
Core Fillrate[a][b][c] Processing power[a][d]
(GFLOPS)
Memory TDP Bus
interface
Config[e] Clock[a]
(MHz)
Texture
(GT/s)
Pixel
(GP/s)
Half Single Double Size
(GB)
Bandwidth
(GB/s)
Bus type
& width
Clock
(MT/s)
Radeon Pro Vega 16
(Vega 12)[1][2][3]
Nov 14, 2018 GCN 5
GloFo 14 nm
? 1024:64:32
16 CU
815
1190
52.16
76.16
26.08
38.08
3,338
4,874
1,669
2,437
104.3
152.3
4 307.2 HBM2
1024-bit
2400 50 W PCIe 3.0
×16
Radeon Pro Vega 20
(Vega 12)[1][2][4]
1280:80:32
20 CU
815
1283
65.20
102.6
26.08
41.06
4,173
6,569
2,086
3,285
130.4
205.3
189.4 1480 50 W
Radeon Pro Vega 48
(Vega 10)[5][6]
Mar 19, 2019 12.5×109
495 mm2
3072:192:64
48 CU

1200

230.4

76.80

14,746

7,373

460.8
8 402.4 HBM2
2048-bit
1572 ?
Radeon Pro Vega 56
(Vega 10)[7][8][9]
Aug 17, 2017 3584:224:64
56 CU
1138
1250
254.9
280.0
72.83
80.00
16,314
17,920
8,157
8,960
509.8
560.0
120 W
Radeon Pro Vega 64
(Vega 10)[7][8][10]
Jun 17, 2017 4096:256:64
64 CU
1250
1350
320.0
345.6
80.00
86.40
20,480
22,118
10,240
11,059
640.0
691.2
16 ?
Radeon Pro Vega 64X
(Vega 10)[7][11]
Mar 19, 2019 4096:256:64
64 CU
1250
1468
320.0
375.8
80.00
93.95
20,480
24,051
10,240
12,026
640.0
751.6
512.0 2000
  1. ^ a b c Boost values (if available) are stated below the base value in italic.
  2. ^ Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
  3. ^ Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
  4. ^ Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
  5. ^ Unified shaders : Texture mapping units : Render output units and Compute units (CU)